![]() ![]() Wait for a few turns and voilá! You have your very own LEV Des. Selecting the Cardboard Destroyer from the build menu Researching Habitation has unlocked the Cardboard Destroyer! ![]() Once the game launches and you make a planetfall, you should see your new unit at the top left corner right away, because we made it available right from the beginning by setting TECH_HABITATION as its prerequirement technology: Then proceed to setting up a game like you normally would. The screen after you click "Next" in the Mods screen In the main menu select Mods and after a dialog screen a screen for selecting mods should appear, looking something like this:Įxciting! Check the checkbox next to the Cardboard Destroyer mod like in the picture and hit "Next": For me, the settings look like this:Īfter I confirmed those settings and tried to build again, it succeeded!įire up the game. > Civilization Beyond Earth and fill in your Beyond Earth installation and user data paths. Fortunately that was easily remedied: go to Tools > Options. Use the Project Properties window to set it to the location where Civlization Beyond Earth is installed.". However, in my case it didn't all go that well: I got an error that said "CivBEPath must be defined. = Build: 1 succeeded or up-to-date, 0 failed, 0 skipped = Build started: Project: Cardboard_Destroyer, Configuration: Default x86. If all goes well, you should see a text like this in the Output window: Next, click on the Build menu at the top menu bar and select Build Solution! This "builds" your mod, i.e. This tells the game that it should use your newly created XML file to update the database when the mod is loaded. Go to the Actions tab, click Add, select Event "OnModActivated", Action "UpdateDatabase" and File "cardboarddestroyer.xml". Right click on the mod in the Solution Explorer again and choose Properties. Now, we're close to having a playable mod at our hands, but we must do a couple of more things. Weak decoy unit that looks like a LEV Destroyer. Looks like a LEV Destroyer but is extremely weak and does not hover over the terrain. The Cardboard Destroyer XML definition in ModBuddyĪ decoy unit with limited fighting capabilities. Finally, I added some plain English description texts for my new unit, ending up with a result like this: ![]() I then edited some values, like the Combat value (the unit's Strength, Cost and text keys. I just copied some s from them and pasted them into the ModBuddy cardboarddestroyer.xml tab. The existing unit definitions can be found from the Beyond Earth installation directory, in the assets\Gameplay\XML\Units\CivBEUnits.xml and assets\Gameplay\XML\Units\CivBEUnitClasses.xml files. In my case the tables are called "Units" and "UnitClasses". The important thing to know is, which database tables contribute to the entity that you are creating. In the Firaxis streams Pete Murray added some Building and Wonder data here, I'm going to add Unit data. This is for adding or updating the rows in the database that basically runs the game. Name it, say, cardboarddestroyer.xml and hit "Add".Ī new tab opens up, with some minimal XML markup. Right click on the mod name in the Solution Explorer and select Add > New Item. If you don't, enable it from the View menu. ![]() You should see a "Solution Explorer" window. I thought it'd be fun to play with "LEV Destroyers" right from the beginning, though, because normally you'd only get to play with them in Purity late game. :) It's a decoy unit that looks like a LEV Destroyer but is cheap and very weak, i.e. The unit that I'm creating is called Cardboard Destroyer. ModBuddy - the modding tool for Beyond EarthĬhoose File > New > Project. When you open ModBuddy it looks something like this: If it asks you to install some Visual Studio stuff, you must first download and install that one too. Find the Sid Meier's Civilization: Beyond Earth SDK entry, right click it and install it.Īfter the installation has finished, run it and select "ModBuddy". Go to your Steam client, then click Library to open the menu and select Tools. If you did not watch the first livestream or have not installed the Beyond Earth Software Development Kit (SDK) yet, do that now. ![]()
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